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Written: 10.26.06
Acquired: 8.30.06
Status: CIB
Price: $30

Publisher: TOMYReleased: 12.16.94
Developer: GRCScarcity: 3


I was blessed with a great childhood, full of rich memories. But if I could go back and change two things... I would have...


  • Had a puppy
  • Gone to DisneyLand


Yeah, I never went to DisneyLand as a youth. I missed out on the "Happiest Place on Earth"  (Sure, tell that to the Pink Poodle..). It wasn't until my Senior year in high school..  SENIOR GRAD NIGHT. For the fee of $100 per person, we had the park closed off to the Class of 2001 from Midnight to 6 AM -- it was ours to run... and ours to rule  *maniacal laughter*

My friends and I immediately hitched on the first ride we could... the pirate water thing... I can still remember vividly going under the cave for the 1st time... that WHOOSH sound echoing through the cool, crisp night air as the darkness devoured us. Awesome

I remember the park being lit up... the dance room bumping with carefree to-be high school graduates.. the free food... all the rides you could go on. By 4:30 AM many couples were passed out on the benches. But not us... no, we were wide awake and determined to squeeze the park for all it was worth

This next game definitely brings back memories of that night. It's not by Capcom, but GRC, makers of the Genesis cult favorite Trouble Shooter. Despite less-than-stellar control which makes the game harder than it should be... Tokyo is a very nice platformer featuring a timeless household icon

In order to rescue his friends captured by the evil Pete, Mickey must conquer each section of
the park. Pete guards the end of each section, and in between there's all manner of traps and minions to thwart your progress







Water balloons = your friend.
The standard kind is flicked
horizontally and, if you hold
the button down can be bigger.
The other kind is heaved upward,
or, if held down will send Mickey
in the air. A decreasing meter
indicates how long til the balloon
pops










                      While in mid-air, press forward
                      and Mickey will be shot in said
                      direction. In certain areas this
                      is mandatory. You can even do
                      a diagonal downward/upward dive





Here's another cool one... hold Y and kneel down. Mickey will set a water balloon on the
ground. From here he can jump off it for an additional boost, other times using it to create
a weight















Or it could be used to pick
off enemies below! Ace!








A brief look...

STAGE 1







Really basic and eases you in.
The look of the game immediately
grabbed me. I like Mickey's
representation, more old-school
here than seen in Capcom's games...












                                                






                                                                                         Surf's up dude!



















Ooooh... atmospheric











                             Absolutely gorgeous. But
                             before you can enjoy it for
                             too long the treasure chests
                             (all but one) come alive











Make your way out to the
mandatory fire section of
the level....











                               
                              
... And then the mandatory
                               fire dripping section











Back to the cool night air we go...
take care of those pigeons!











                            The bastard tosses food in
                            the water to attract the biting
                            fish as you swim by











You'll need to come up for a
breather, here's a nice little
section meant just for that











               







                                                                              Now there's a perfect starry night!







Pete here is easy... just jump over the barrels and spray him.  He doesn't go down without a dirty fight though... check out his Final Fight boss 1 impression





Whew, that's only stage 1!  Enjoy it, because it only gets harder...








STAGE 2







Usually brown is a bland color
in games but GRC made it look
exceptional here







STAGE 3















OH ****







STAGE 4



This is a vertical level that starts off showing bottom to top, top to bottom.  Notice the change below...








Remember the old shooter In The Hunt where that giant stone creature constantly stalked you up the screen?  Same thing here!







STAGE 5















Those monks are tough to dodge...








STAGE 6







This creepy ghost face greets
you in the opening... it's an easy
sitting target though with no
attacks, but it's a festive touch











CLOSING THOUGHTS

Like Mickey & Donald Mickey is not a 1-hit wonder. On easy you have 8 health bars (in the form of balloons), medium 5 and hard 3. As mentioned, the control may cramp your style but it can be worked around, and if you're looking for a Mickey game that is CHALLENGING for a change, this one does the job nicely. Perfect to kill a couple hours with on those dark rainy Sunday afternoons


It's not in the class of Capcom's SNES Mickey Trilogy, but GRC did a commendable job of not disgracing the proud name